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Need For Speed: Payback – Racing the wrong way

Need For Speed is a long-­running series that has taken on many forms throughout its ­history, with its latest entry adopting the high-octane drama you’d find in summer blockbusters. Does Need For Speed: Payback get the checkered flag? Nope. It sure does have some fun ideas, though.
Need For Speed: Payback starts off with quite a bang. The ­prologue mission introduces you to all the main players in this high-speed drama, including the three (plus the unplayable mechanic) that make up the crew that you’ll control throughout the single-player campaign. Almost immediately there’s chaos, cops and betrayal.
Unfortunately, almost ­immediately after that, the ­prologue’s pace nosedives.
Too fast, too furious
You’re here for the racing, yea? It’s a mixed bag here. The sense of speed is thick and the highest-tier vehicles will test your skills in the best ways. Don’t crash though! Or do. The collisions in the game are all over the place.
Sometimes you’ll slam into a car head-on going 150 with no problem while in other moments you’ll be reset because you clipped the side of a house going 80.
The story missions, designated with an orange exclamation mark on the map, are linear experiences typically riddled with some awesome scripted moments. Each step in the main missions will have you ­experiencing the intensity ­witnessed in the prologue’s open, riddled with big jumps, ­explosions, crashes, and the occasional cutscene as you switch between the crew members.
You’ll typically end up having to dodge and destroy cop cars or enforcers employed by the House, an organisation you find yourself at odds with at the onset of the game’s campaign. These pursuits, as a result of confusing design choice, are limited to scripted and linear events at the end of races.
The open-world is barricaded in a way that forces you along a path and, at the end of the ­pursuit; all enemy cars will just give up as you head toward the final checkpoint.
The unfortunate thing about the in-between time as you work to unlock the next main mission is the uninteresting open world. The user interface here is strangely minimal, forcing players to look down at the mini map to navigate a route instead of some on-screen prompt to get you where you want to go. There are icons beaming into the sky for different races, but getting to them will require the mini map.
There are some items to collect in the open world, including the rare derelict cars, but lacking an easier means of navigation and very light collection of activities to entertain me as I cross the gigantic map pushed me to use fast travel as much as possible. Moving in this way, essentially eliminated opportunities to race against roaming AI racers.
There are also microtransactions that come in the form of speed points. Once you reach the races, there’s fun to be had and you’ll want to do them to upgrade and/or purchase new cars but technical hiccups sully this experience as well.
I experienced a consistent glitch in drag races that removed the visual prompt for revving up your engine for a perfect start. I also had to restart multiple races because I’d begin and the checkpoints wouldn’t load as the game just occasionally didn’t recognise that a race was happening.
Online multiplayer is a pretty terrible experience for the time being. Essentially, every match is a race to see who can grief the quickest and separate from the pack. Until there are penalties for this, you better get with the programme and ram your way to victory.
Technical issues persist there as well, with textures loading throughout matches, not being automatically kicked out to the menus at the end of an event, and more.
The finish line
In an effort to adopt the ­stylings of other popular, open-world racers, Need For Speed: Payback presents some fun ideas with poor execution.
It also misses an opportunity to elevate an NFS staple with a tacked-on, linear version of Pursuit that annoys while ­simultaneously reminding me of the absence of a Burnout game on the market.
Payback could have solidified the NFS franchise’s spot in the market with the new heist ­missions and stood out from open-world racers with cop pursuit but, instead, gave us bright moments set in a bland world with technical shortcomings. – Shacknews.com/Tribune News Service
Need For Speed: Payback(Ghost Games/Electronic Arts)Racing sim for PS4, PCPrice: RM219 on PSN, US$59.90 (RM247) for PC


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